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You can enable or disable this in options. We have added an outline to the enemy ships. Players who prefer to play without negative attributes can disable them from the "Game" panel in options. Added an option to disable effects of captain's negative attributes. Players who prefer to play without dice rolls can disable them from the "Game" panel in options. Players who prefer to play without these bouts can disable them from the "Game" panel in options. Added the option to play without dice-based crew battles. This system allows ships to accompany the player. We've added two new ships that are available as AI ships and as playable ships. Three new playable ships of the Children of the Sun are available.
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We've added a new bounty hunter mission. 60 new main story events have been added. A bug that repeatedly triggered the last of the Ancient Tablet events when the player doesn't have the tablet has been fixed. We have solved a bug in saves that duplicated one of the discovered cures. A bug in the damage in the upgraded IL55 Laser Interceptor has been solved. Thank you so much to the volunteers that are helping us! During Early Access the languages will continue to be translated. These languages depend on community translations there are still numerous texts without translation. We have added the following languages: Russian, Chinese (simplified), Dutch, German, French and Italian. Now when you launch the game for the first time it shows the language select screen. We have added a window to select the language where it shows the translation status of each language. This way the player doesn’t have to be as on top of them as they used to. Now departments have a 4-slot queue space.
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With this redesign we have tried to: lessen the number of clicks needed to do any task, speed up actions and semi-automate the departments themselves. We have re-designed the Departments tab. By doing this we have tripled inventory space. Now the inventory is split into three sections: Weapons, Inventory (items) and Passengers. These items serve to sell them or salvage them. In future updates we will adjust the earnings to balance the game. We have also incremented the possibility of gaining weapons. Now you get more material types as well as salvageable objects. During Early Access we will continue making this aspect even better.
#UNITY 5.4.2F2 ANIMATION EVENTS CODE#
We have modified the code to make it render better during battles. The game will now occupy less disk space (2.70 GB). The compression of some textures has been improved to increase performance. The rendering UI camera has a layer of 1 while the player camera has a layer of 0.Changelog for v0.2.1.0.1 (09 November 2019/ added 12 November 2019): Ensured that the camera rendering the UI is above my main camera that is attached to the player.Checked that another UI element wasn't covering the buttons, preventing a raycast.Ensured that an EventSystem was present.I have already ensured that my Image component has "Raycast target" checked and that my Button component has "Interactable" checked.Ĭould this be because my Canvas' render mode is in screen space (camera)? I need the render mode to be set to this because I have 3D models that are added in front of the UI during gameplay. My "Main Canvas" gameobject contains the following components: When I click on one of my buttons in-game nothing happens, this includes a lack of button animation that should occur when hovering. Currently I'm trying to have my buttons respond to mouse clicks. I'm using Unity 3D's new UI system to build a pause menu for my game.